Procedural Content Generation Archives - modl.ai | AI Engine for game development Army of AI and ML bots that play, grow, and learn. Wed, 16 Oct 2024 14:12:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.1 https://modl.ai/wp-content/uploads/2022/02/Icons_black_no_bg_1000.png Procedural Content Generation Archives - modl.ai | AI Engine for game development 32 32 The Rise of Generative AI in Revolutionizing Game Development https://modl.ai/generative-ai-game-development-revolution/ https://modl.ai/generative-ai-game-development-revolution/#respond Wed, 10 Apr 2024 10:51:04 +0000 https://modl.ai/?p=3040 One of the most exciting and controversial technological developments in recent years has been the rise of generative AI in game development. This powerful technology has the potential to revolutionize various aspects of game creation, from coding to graphics and beyond. In this article, we’ll explore the impact of generative AI on game development, the …

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History of AI in Games -Procedural content generation Part 1 https://modl.ai/procedural-content-generation-part-1/ https://modl.ai/procedural-content-generation-part-1/#respond Wed, 17 May 2023 10:18:59 +0000 https://modl.ai/?p=2217 Building AI for games is much more than just characters.  While it’s now being used to improve animation, spot bugs and even detect cheaters, arguably the second most popular application is in generating videogame content.  One of the biggest challenges any game developer can face is ensuring a lot of variety.  Bringing players back to …

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CPPN2GAN: Combining Compositional Pattern-Producing Networks and GANs for Large-Scale Pattern Generation https://modl.ai/cppn2gan/ https://modl.ai/cppn2gan/#respond Thu, 23 Jun 2022 09:54:35 +0000 https://modl.ai/?p=1917 The post CPPN2GAN: Combining Compositional Pattern-Producing Networks and GANs for Large-Scale Pattern Generation appeared first on modl.ai | AI Engine for game development.

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Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks https://modl.ai/latentlevel-design/ https://modl.ai/latentlevel-design/#respond Thu, 23 Jun 2022 09:49:35 +0000 https://modl.ai/?p=1909 The post Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks appeared first on modl.ai | AI Engine for game development.

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Increasing Generality in Machine Learning Through Procedural Content Generation https://modl.ai/increasing-generality-in-machine-learning-through-procedural-content-generation/ https://modl.ai/increasing-generality-in-machine-learning-through-procedural-content-generation/#respond Mon, 21 Feb 2022 14:12:59 +0000 http://13.40.33.165/modl.ai/?p=707 The post Increasing Generality in Machine Learning Through Procedural Content Generation appeared first on modl.ai | AI Engine for game development.

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Bootstrapping Conditional GANs for Video Game Level Generation https://modl.ai/bootstrapping-conditional-gans/ https://modl.ai/bootstrapping-conditional-gans/#respond Mon, 21 Feb 2022 13:43:54 +0000 http://13.40.33.165/modl.ai/?p=702 The post Bootstrapping Conditional GANs for Video Game Level Generation appeared first on modl.ai | AI Engine for game development.

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Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning https://modl.ai/capturing-local-and-global-patterns-in-procedural-content-generation-via-machine-learning/ https://modl.ai/capturing-local-and-global-patterns-in-procedural-content-generation-via-machine-learning/#respond Mon, 21 Feb 2022 13:40:09 +0000 http://13.40.33.165/modl.ai/?p=699 The post Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning appeared first on modl.ai | AI Engine for game development.

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Like an Artificial Intelligence in a Candy Store https://modl.ai/like-an-artificial-intelligence-in-a-candy-store/ Mon, 21 Feb 2022 10:04:40 +0000 http://13.40.33.165/modl.ai/?p=648 We auto-generated hundreds of match-3 levels for Candy Crush Saga using different methods to see if we could pass them off as human-generated levels. Capturing patterns and creating symmetry were the main ingredients of the succeeding algorithm.  If you’ve played a lot of Candy Crush Saga, you might be able to answer this: Which of …

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How to Replace Hours of Development Work Using ML Bots https://modl.ai/casestudy-goodgame-ml-bots/ https://modl.ai/casestudy-goodgame-ml-bots/#respond Thu, 15 Jul 2021 08:42:45 +0000 http://167.71.226.185/modl.ai/?p=400 Goodgame Studios: A modl.ai case study Big Farm: Home and Garden is a free to play home design themed, match-3 puzzle game developed by Hamburg-based Goodgame Studios. They approached the team at modl.ai to see if there was a better solution using data-driven artificial intelligence (AI) to replace hours of development work. Company Goodgame Studios …

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